![]() In other words, there are regular rewards, and they take some digging out. Staggered between these will be other Brucie bonuses, which develop Batman's battlefield vocabulary through variation, physical enhancement and new gadgets. There are 16 rooms in total, and some are opened up based on progress, while others become available when you collect a certain number of Joker teeth hidden around Arkham. Relatively little has been said in public about how the story mode plays out, but we can infer a lot from the manner in which the challenge rooms are unlocked and the states in which you face them. This time Eidos is showing off a more developed Batman from later in the game, and I'm guiding him through an "extreme" version of the first Combat room, Intensive Treatment, and an Invisible Predator section unlocked closer to the middle of the single-player campaign. This preview isn't though, as you will know if you've followed our coverage so far, including last month's hands-on with the first two challenge rooms. ![]() ![]() ![]() But on the other, there's something unusually reassuring about it: I'm desperate to play Batman: Arkham Asylum, a licensed superhero videogame. On the one hand, there's something maddening about turning up to Eidos' Wimbledon headquarters to play Batman: Arkham Asylum and discovering that it's another two challenge rooms - self-contained, unlockable leaderboard-based action set pieces - that I'm here to play, rather than the single-player story mode itself.
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